OOC Rant

I’m just going to use this space for blathering about nothing until I figure out another way to use this section.

Forget it, I’m just going to use this space for blathering about nothing.

I started this site with a Concepts section as well, but then after looking at this without sleep deprivation I realized I basically had two sections that were going to accomplish the same goal, so I picked the one with the dumber name and threw the other one out. So we’re down to five sections (excluding the main page), and I still haven’t decided on what to put in the About section. I want to put up a biography for Deuroth there, but I still have yet to think of one. It’s taking time to figure out because I don’t want a story that anyone could have guessed at with a clue or two. This involves:

  • No being abandoned or having parents/family killed
  • No being a star pupil at the local guild or school
  • No being a member of royalty or nobility
  • No being out to avenge the death of your one true love.
  • And no being mad about who your parents chose for your wife and then taking a gun and capping your whole family.. hey, wait a sec.

Note that famous medieval stories such as Braveheart and Robin Hood already fell victim to one or more of these points. This is not good. If you want to be original, make a story about a lowly peasant in absolute poverty who grew up to be 17 before he died of a nasty plague. Now that’s original.

Those other ideas are too clichè, though – just like websites that are overloaded with graphics and java applets that do nothing but slow page loading down and anger people who have slow computers that would run better with a huge rusted metal spike through the hard drive. Take for example this site. Notice how everything is on one file and if you are accessing via dialup it will take so much time to load that you can literally step away from your computer and go potty, come back, and it will have just finished loading. Believe me, I just checked. That is what you call an old-school page – and what I mean by that is that in the dark era (when you had to actually pay to be able to create folders on your Geocities page), a lot of HTML newbies assumed this meant you couldn’t create separate files to shorten the agony of having to download 50 graphics at once on a 14.4 modem. Heck, even if you were elite enough to have an internet connection, you probably only had 20 hours of access time a month – not that it mattered, considering that in 1995 the only things on the internet were chunky personal pages and Yahoo!.

That is all for now. I will write something else here when I run out of constructive things to do.

PS, after all that talk of old-school it behooves me to mention that I built this page using Notepad. Old-school HTML code warriors rule over all of the internet and will smite the Frontpage and other WYSIWYG editor-using weaklings with their clubs of truth, justice, and the American way.

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WTF Items

Right as I got to LVL 21 today I found a new sword in the treasure stash that made my Tempered Steel Broadsword look as dangerous as a one-legged man in an ass-kicking contest. Awesome. The only bad part is when I went on a power trip and tried to attack two Arctic Ratlings and two Wolves all at once. I figured that with the Hold Monster spell I would be okay, but there are some things I guess even elite swords can’t handle. :/

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Site Update

Things are moving on schedule, I am going to start adding biographical information about Deuroth as soon as I figure out what that information is going to be. In the meantime, keep watching the other sections that are already up. If you need an extra man for something and Deuroth matches what you’re looking for, send an MM on Despothes’ Grove and expect a response within 24-36 hours.

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Final Fantasy Mystic Quest – Review

This game just wasn’t very well-received here in the United States, and I can see why. Square’s local resources were used on this game when we could have gotten Final Fantasy 5 (Supposed to be called FF Extreme) instead. In a nutshell, this is the diet version of Squaresoft’s standard-bearer, Final Fantasy. It’s geared toward a younger (or first-time RPGamer) audience and by consequence doesn’t give much depth into anything. With that..

Gameplay: Gameplay was fairly decent. The battles are menu driven and turn-based (no active time battle.) World navigation is very limited – there’s nowhere to get lost to on the world map because the navigation takes you straight to landmark after landmark. Good, but not great.

Visuals: What stunning visuals. Ok, maybe not. Gotta give Square credit though: when you weaken enemies in combat, they begin to change to reflect this (giving a visual indication that they’re about to kick the bucket.) That was pretty good, I guess. Keeping in mind that this game came at a very early time for the Super Nintendo, I think these graphics were very decent.

Music/Sound: I really like the music out of this one. There isn’t really a main theme that the soundtrack, but all the individual songs are very good. The battle themes impressed the heck out of me. I can’t remember who composed for this game – I don’t think it was Nobuo Uematsu, but whomever that person was, they did a great job. Sound effects were also very decent, none of them seemed out of place or inappropriate.

Originality: Not really much to be had in this game, unfortunately. I could see why – if I were Squaresoft, I wouldn’t want to waste any creative abilities on a game that’s going to be geared toward the US anyways. ^_^ It might seem pretty original to a ten-year old that is playing this for his/her first RPG, though.

Story: Same thing as Final Fantasy. Collect the coins, restore the elements, go fight the bad guy and be done with it. The story is simple enough to understand by anyone, which I guess was the point of the whole thing. A sense of lightheartedness is maintained throughout the entire storyline with a touch of goofiness. (Why, oh WHY do I sound like the announcer on the Iron Chef? “The harmony of the dish is parlayed by the touch of horseradish, filling you with a sense of inner peace.”) Um.

Replay value: As stated above, this game takes a MAXIMUM of thirteen hours to complete. There just isn’t much to do in the game that would make it worthy of a second play after you finish it the first time. Having said that, let me turn around and say that if you have absolutely nothing to do one weekend, this is something you could kill time with.

Overall, I can’t say too many good things about this title. I would say that this title and Secret of Evermore are the two major failures in Squaresoft’s American Super Nintendo career. We probably would have been much happier with Final Fantasy 5, however I do have to say that something is better than nothing. This title does have a bit of decent gameplay and is a great timekiller that doesn’t require a lot of thought. This game was geared to a younger age, which doesn’t really bother me. I enjoyed playing the game, and if you have a few spare hours around that you are willing to devote to it, I don’t think you’ll be entirely disappointed. This game gets 6 out of 10 from me.

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Magic Knight Rayearth – Review

Phew, I can’t say very many bad things about game. Sega did a great job with this game, and the Working Designs translation was just as good. From what I remember out of the gaming magazines (and in fact postings here at RPGamer) for early 1998, this game’s release was postponed several times so that Working Designs could have that much longer to work on it. I’d say all their efforts paid off pretty well. In Magic Knight Rayearth we have a very solid all-around RPG that I would quickly recommend to anybody, regardless of whether or not they’re a fan of RPGs.

Gameplay: Basically you have an overhead view of your characters and enemies. Your two allies follow you around and you can switch out between them as necessary. (Just like in Secret of Mana.) The menu system is icon-based, giving this game easier access to a younger generation of RPGamers. There isn’t much to shout about in terms of gameplay mechanics, because this has all been done before. The important part, however, is that it was done well.

Visuals: Close to being run-of-the-mill for older RPGs. The characters are all sprite-based. Magical effects (of which there were few) were decent, but not great. The anime cutscenes were very decent and greatly facilitated storytelling. My only complaint would be the system performance when dealing with the graphics – there are several points where the Saturn just can’t play the game at full speed because of everything that’s going on.. and that’s supposed to be one of the improved parts! Kudos to WD….. or what? Over-spriteage leads to frustration in the Ice City of Rosen.

Music/Sound: I won’t go as far enough as to say that the music is grand. I have heard better. This is about the only category that Square can stake claim to complete ownage in. However, I’ll grant MKR’s music this – for the colorful and upbeat environment that the game itself offers, the music fits in very nicely. The sound effects are pretty decent as well. I liked the voice tracks for the magic spell casting, they added a nice touch to the whole audio scene.

Originality: Can’t tell you much good about it, unfortunately. The game just isn’t original. The character control system has been used already, the story’s a classic that’s been told and retold thousands of times. The one major feature I’d count as original, though, is the diaries that each of the main characters keep. You can read their entries and get three different points of view on the same situation. It helps with story comprehension, and the audio version makes for a very nice touch.

Story: Very good. A little cliched, earth kids saving alien worlds, it’s been done a hundred times, but just like the gameplay, the important part is that the story was done well. It’s tad bit short (no more than 10-15 hours, if even that..), but there are very, VERY few points in the game where you’re just running around doing nothing like you would in Final Fantasy.

Replay value: There isn’t much to replay, unfortunately. I personally don’t have replaying that game at a high priority in my life due to the commodity that time is, but if I had extra time I definitely would.

Overall, this is a very good title in spite of technical shortcomings. This is one thing I DEFINITELY would not mind seeing Working Designs re-release on Playstation or Playstation2, to tell you the truth. The game offers everything a video gamer would want – challenge, a decent story, and great gameplay. I give this 7 points out of 10. Sega and Working Designs did very well with this one, and this in combination with a few other titles is a major reason to buy a Saturn.

[Historical note 2021-03-30: originally posted sometime in the summer of 2000 on RPGamer.com. I’m not sure of the exact date, so I just used 2000-06-01.]

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